package gokyesil.game2d.renderer;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Texture;

public class Renderer 
{
	
	public Renderer()
	{
		//Loading Screen Assets
		Assets.loadingImage = new Texture(Gdx.files.internal("asset/img/Loading.png"));
	}
	public void loadTextures()
	{

		//Main Screen Assets
		Assets.newGameImage = new Texture(Gdx.files.internal("asset/img/main-buttons/NewGame.png"));
		Assets.loadGameImage = new Texture(Gdx.files.internal("asset/img/main-buttons/LoadGame.png"));
		Assets.mapEditorImage = new Texture(Gdx.files.internal("asset/img/main-buttons/MapEditor.png"));
		Assets.settingsImage = new Texture(Gdx.files.internal("asset/img/main-buttons/Settings.png"));
		Assets.quitImage = new Texture(Gdx.files.internal("asset/img/main-buttons/Quit.png"));
		
		Assets.brick1 = new Texture(Gdx.files.internal("asset/img/B1.jpg"));
		Assets.brick2 = new Texture(Gdx.files.internal("asset/img/B2.jpg"));
		Assets.brick3 = new Texture(Gdx.files.internal("asset/img/B3.jpg"));
		Assets.brick4 = new Texture(Gdx.files.internal("asset/img/B4.jpg"));
		
	}

}
